Tzar: The Burden of the Crown | |
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Developer(s) | Haemimont Games |
Publisher(s) | TalonSoft FX Interactive (Italy and Spain) |
Designer(s) | Vesselin Handjiev |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) |
- Tzar The Burden Of The Crown Machinery
- Tzar The Burden Of The Crown Macbook Pro
- Tzar The Burden Of The Crown Macbook
Tzar: The Burden of the Crown, also known as simply Tzar, is a real-time strategy game for Microsoft Windows published by TalonSoft and developed by the Bulgarian game developer company Haemimont Games. The game was met with moderate success; however, it got mild recognition and audience when it was published as a demo in several gaming magazines.
The game was considered by Linux Game Publishing to be ported to Linux, but was rejected due to concerns within the company about its gameplay and after hearing negative comments about the game from the Linux gaming community.[1]
Tzar: The Burden of the Crown - TzarCity v.1.0 - Game mod - Download The file TzarCity v.1.0 is a modification for Tzar: The Burden of the Crown, a(n) strategy game.
The game got a digital re-release on the GOG.com digital platform on July 16, 2013,[2] and Steam digital platform on June 6, 2019.[3]
Gameplay[edit]
The gameplay is set in a fictional medieval age. The game is a basic real time strategy game that resembles the gameplay of the Age of Empires series. The basic goal is to conquer the neighbouring kingdoms and destroy all traces of them, or destroy their castles, depending on the selected playing mode. There are many different buildings and characters player can produce, each depending on which of the three races the player chooses to play as: European, Asian or Arabian. The main differences are the types of special buildings and the types of troops available.
There are four types of resources a player has to gather: food, wood, stone and gold. Food can be gathered by harvesting crops, milking cows or killing them for meat, as well as fishing if the map has lakes or rivers. Wood is gathered by chopping down trees, and gold and stone are gathered by mining. All units have health (hit points) but sorcerers also have mana which gradually regenerates when used to cast spells or summon creatures.
- Tzar: The Burden of the Crown is a good old strategy game which works great with the wrapper even on an Nvidia 9400M (yeah tested that one the Macbook while I was away)! This strategy game has some gameplay feeling as with Total Annihilation: Kingdoms, so if you like that kinda games, then you are on the right spot with this one.
- Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love. Tzar: The Burden of the Crown.
- A Real-Time Strategy game made by Haemimont Games in 2000, Tzar revolves around Prince Sartor, a son of old king Roan, the ruler of Keana. The latter died after long conflict with an usurper Borgh and his ruthless army. After the fall of the good king, Keana became an awful place, but the spirit of Keana folk never died as they believed that there has to be someone that will be able to free.
The main buildings that can be constructed by all three races are houses, farms, blacksmiths, workshops, barracks, stables, towers, walls, gates and inns. The players usually starts the game with a castle and a few peasants. All types of resources can be carried to the castle. Building houses increases the population limit. Farms can be used to produce cows and also as a place to gather food. Stables are required for some types of mounted soldiers, and blacksmiths provide various improvements to units' armour and fighting skills. Workshops are used to build siege machines. Towers are used for defence. Inns are the place where the player can exchange resources and later hire mercenaries and heroes. Docks can be built to fishing and travelling across the sea.
There are 4 Strategies in which the player can take: religion (mosque- Arabians, cathedral-Europeans, Shaolin monastery-Asians), magic (mage tower-all races), war (warrior's academy-all races), or trade (merchant's guild-all races). The player takes a path by building the corresponding building. Due to the high cost of these elite buildings, the player can only take one of the strategic paths each with their own unique style:
Religion will allow the player to produce priests, spies, and elite religious unit. Priest have the ability to heal and bless units by increasing their stats for a short period of time. They also have a long line of sight to spot wizards and neutralize them with one long range shot making religion the perfect counter for a player taking the magic path. Spies have the ability to impersonate an opponent unit to infiltrate their kingdoms allowing you to see what your opponents are doing. Your opponent can command your spies and move them around or even have them collect resources if your spies impersonate an peasant. Spies can reveal their true selves at any time you give the command. Europeans elite units are crusaders which are mounted units with high armor. They come in groups at a time and the player cannot produce more until the current group is completely killed. Arabians have Jihadi warrior's which are an upgrade from a typical soldier. What makes them unique is that they are actually peasants. Peasants are much cheaper than the standard soldier suggesting the player to spam peasants and converting them to Jihadi warriors and swarm the enemy. Asian's elite unit is the monk which are all purpose warriors. They have a good balance of attack and defense and can share their battle experience with other kung-Fu units.
Magic will allow the player to produce wizards and research spells. Wizards will start out with no abilities until they are researched from the mage tower. Each race have unique spells but they are all devastating for large groups of units making magic the perfect counter against a player taking the war path. In addition, after researching, wizards can summon magical creatures - giants and bats (Europeans), genies (Arabians) and dragons (Asians). They all have outrageously high attack and hit points but are vulnerable to priests.
War will allow the player to value each soldier by removing the cap leveling up allowing them to reach heroic status as they experience more and more battles. The player can also research faster experience gain and influence by heroes. The player taking this path will be able to hire mercenaries giving quality units at no time at all. This strategic path suggests leveling up units and swarming creating hordes of experienced warriors and heroes. Despite how strong religious units are, outnumbering eventually wins making war the perfect path against a player who has taken the religious path.
The trade path allows the player to trade with allies, gamble with resources, take up loans, and increase the population cap in order to produce more peasants to collect more resources. This path is more suited when playing with allies. In addition, the trade path allows the research of elite war galleons which are larger, stronger, and have longer attack range than the other war ships making trade a considerable path to take when playing in island maps. Lastly, the player can research the ability that allows peasants to bribe enemy units as long as the price is right.
There is also a campaign option for single players in which the player must complete specific goals, such as destroying an enemy force, or protecting a citadel from attack. The campaign has a total of 20 missions.
The game also includes a map editor where players can create their own maps to play on with strategically placed rivers, forests, and resources to use to build their armies with. The game is best known for the first ever implementation of a full experience system for every unit in a RTS game.[citation needed] The game doesn't have the commonly known system of Warcraft III for heroes but still every unit has the potential to reach level twelve and thus gaining a heroic status. There is no limit of the 'hero' units a player can have, as long as they can keep them alive.
Plot[edit]
The kingdom of Keanor is under attack by dark forces and much lie in ruins. The old king has died and the son Prince Sartor's whereabouts are unknown.
Sartor is raised as a lumberjack in a village, unaware of his royal lineage as Prince. One day, mercenaries seeking Sartor raid the village, killing his uncle. A wizard named Ghiron arrives in time and saves him, revealing his royal lineage and promises to help restore the kingdom to its previous glory. Ghiron takes him to find allies, such as his father's guard captain Woolin. They save the capitol from being completely destroyed. The trio seek more and more allies, growing enough to be confident in the final battle. Having enough resources, they lead massive armies against the Messiah of Evil, the manifestation of evil on Earth.
Sartor slowly gains allies. He travels far and wide to find people. He finds allies in the Asians on a far northern continent and finds favor when he kills their old time foes. Sartor soon finds Arabian allies on a far continent. He gets taken prisoner one time and his allies break him out of his imprisonment. Eventually, he gets the confidence and his allies to find the final allies.
Then the now-King Sartor leads his army to defeat the Messiah of Evil and his city in one large battle. In the end, he recognizes that evil shall always remain.
Reception[edit]
Aggregator | Score |
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GameRankings | 69%[4] |
Publication | Score |
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CNET Gamecenter | 7/10[5] |
CGM | [6] |
CGSP | [7] |
CGW | [8] |
Eurogamer | 6/10[9] |
GamePro | [10] |
GameSpot | 6.4/10[11] |
GameSpy | 80%[12] |
IGN | 6.9/10[13] |
PC Gamer (US) | 78%[14] |
PC Zone | 65%[15] |
The game received average reviews according to the review aggregation website GameRankings.[4]
The Spanish version became a hit in Spain,[16] with sales of 50,000 units in the region by November 2000.[17]
References[edit]
- ^
- ^'Release: Tzar: The Burden of the Crown'. GOG.com. CD Projekt. July 16, 2013. Archived from the original on July 20, 2013. Retrieved March 13, 2021.
- ^'Tzar: The Burden of the Crown'. Steam. Valve Corporation. Retrieved March 13, 2021.
- ^ ab'Tzar: The Burden of the Crown for PC'. GameRankings. CBS Interactive. Archived from the original on June 4, 2019. Retrieved March 13, 2021.
- ^Walker, Mark H. (April 25, 2000). 'Tzar: The Burden of the Crown'. Gamecenter. CNET. Archived from the original on August 15, 2000. Retrieved March 13, 2021.
- ^'Review: Tzar: The Burden of the Crown'. Computer Games Magazine. No. 119. theGlobe.com. October 2000. p. C5.
- ^Cobb, Jim (May 20, 2000). 'Tzar: [The] Burden of the Crown'. Computer Games Stategy Plus. Strategy Plus, Inc. Archived from the original on July 9, 2003. Retrieved March 13, 2021.
- ^Chick, Tom (July 2000). 'A Tzar Is Born (Tzar: The Burden of the Crown Review)'(PDF). Computer Gaming World. No. 192. Ziff Davis. p. 100. Archived from the original on February 11, 2001. Retrieved March 13, 2021.
- ^Bye, John 'Gestalt' (March 16, 2000). 'Tzar: [The] Burden of the Crown'. Eurogamer. Gamer Network. Archived from the original on March 29, 2001. Retrieved March 13, 2021.
- ^Olafson, Peter (May 22, 2000). 'Tzar: [The] Burden of the Crown Review for PC on GamePro.com'. GamePro. IDG Entertainment. Archived from the original on April 8, 2005.
- ^Park, Andrew Seyoon (April 18, 2000). 'Tzar: The Burden of the Crown Review [date mislabeled as 'May 2, 2000']'. GameSpot. CBS Interactive. Archived from the original on November 8, 2004. Retrieved March 13, 2021.
- ^Haumersen, Lee (April 13, 2000). 'Tzar [The Burden of the Crown]'. GameSpy. IGN Entertainment. Archived from the original on April 14, 2002. Retrieved March 13, 2021.
- ^Jojic, Uros (April 13, 2000). 'Tsar: [The] Burden of the Crown'. IGN. Ziff Davis. Retrieved March 13, 2021.
- ^Brenesal, Barry (July 2000). 'Tzar [The Burden of the Crown]'. PC Gamer. Vol. 7 no. 7. Imagine Media. p. 109. Archived from the original on February 3, 2008.
- ^Shoemaker, Richie (April 2000). 'Tzar: [The] Burden of the Crown'. PC Zone. No. 88. Dennis Publishing. p. 90. Retrieved March 13, 2021.
- ^Meix, Joan Isern (November 14, 2001). 'The Longest Journey proporciona a FX su cuarto CD-ROM de oro'. MeriStation (in Spanish). Archived from the original on September 7, 2004.
- ^Meix, Joan Isern (November 29, 2000). 'FX inicia su línea económica'. MeriStation (in Spanish). Archived from the original on November 26, 2003.
External links[edit]
- Tzared Tzar for web browsers and Android
- Tzar: The Burden of the Crown at MobyGames
- Spanish Wikipedia's entry (Useful and very detailed entry page at Spanish Wikipedia. Contains information on several games and expansions in Haemimont's Tzar: Anthology series that must be added on here too.)
Back in 1999, an event occurred that shook Europe. One small, but very proud company Infinite Loop that lives in Sofia, the capital of glorious Bulgaria, released some strategic game Tzar: The Burden of the Crown (the game 'Tsar: The Crown's Burden' in Russia and in general the CIS was published only in 2001 by '1C' called 'Fire and Sword').
By itself, the game today can hardly surprise the player with something special, but at the time of release it struck with fresh ideas, original approach and other positive aspects. Actually, the game is a strategy in the Middle Ages with some admixture of fantasy. In a battle game, three factions converge: Asians, Arabs and Europeans, each of which has its own strengths and weaknesses. One of the greatest advantages is the fact that the tactician to achieve victory is Nemer. At your disposal are armies that, with successful combat operations, gain experience and become stronger, and after learning technology that allows them to gain an unlimited amount of experience, they can become Heroes. Guilds are another innovation in the game. The guilds are terribly expensive, but useful buildings that make available technologies that allow you to throw away your opponent in any aspect of the local war: you were asked to build guilds of warriors, magicians, priests, merchants; There are also special buildings that can be built after the creation of the appropriate guild of one of the four above types. Since guilds are expensive, the construction of one of them will seriously advance tactics along a particular line. That is, it is often necessary to choose what to suppress the enemy with - brute force, technological superiority, mass (in the case of choosing trade as the main tactic and having the opportunity to buy a cloud of warriors), however, on easy levels, of course, you can succeed in acquiring almost not all guilds and destroy opponents almost effortlessly.
Of course, the main focus of the game is on the troops. In the battle (I'm not talking about small skirmishes because of pieces of resources) take part from 50 to 200 soldiers on each side. On the screen there is a real war, a mess, where lovingly drawn and animated armies of noble swordsmen, wise samurai and fierce Arab satraps (along with archers, catapults, ballista - ways to kill and destroy a whole cloud) knock down, obeying the will of their arrogant monarchs, whom we players, with you and we will represent. Each faction has its own characteristics - the Asiatic chariot is weak in attack and defense, but very fast, the Arabs are famous for their aggressiveness, and the Europeans for the best archers and armored, like a tank, knights, to which, before reaching, you need to lower the cloud of resources - but this worth it.
Tzar The Burden Of The Crown Machinery
Some words also want to say about the voice acting. The sound is great. All movements, events, whether it is picking a peasant with a shovel in the garden or a duel on a spear between horsemen - all this makes the world more alive and brighter. There is also a feature that pleases me personally. For some time now we have become accustomed to the fact that heroes or troops die in the game in silence, sighing softly or saying a script phrase in parting. In the 'King' is all true. Who said that when a person is pierced with a sword, he quietly breathes? Here all the troops, dying, just tear their vocal cords with a cry of pain! During the battle, the op is distributed throughout the field, and involuntarily sneak goosebumps. Yes, this is a real medieval war.
The music of the game is beyond praise. It would be enough for a couple of operas or musical performances. High passages rush up, and the blood is lightened by an alarm when the pipes scream, sometimes the music is a kind of melodic arrangement of ancient folk songs, and then it becomes very comfortable and you feel that this game was made by “ours”, the Slavs. Of course, I'm talking about tracks that are present on the CD itself (and on the CD rip, of course, also), and not about the perverted midi tracks that we were originally offered in the game. I personally advise you to listen to the rip music program from audio CDs and listen to all the music of the game just like that or in the background, playing the game - it's worth it, believe me.
Tzar The Burden Of The Crown Macbook Pro
Not without a plot. I finally left it for a reason - we are told about the gloomy history of the restoration of the state, and the whole campaign is not left with the question 'What the hell am I doing here?'. However, in the Russian version, 'With Fire and Sword', the campaign has become just a work of art. I don’t know how 1C managed to translate and add its own, but the campaign of this game from a Russian publisher is filled with a healthy sense of humor and an interesting plot on which the original developers didn’t have enough time or imagination.
Tzar The Burden Of The Crown Macbook
So, Tzar is a five-minute legend and a hit that was suppressed by a better-funded Age Of Empires II, which, due to its advantages, without any doubt, didn’t let most people know what it is - the real burden of the crown...